Dev Blog #1: Initial Design and Visual Style Direction

1. Project Introduction and Visual Goals This week, our team started by brainstorming ideas around the theme of “multiplayer games.” We came up with a few key concepts: fun, fast-paced, and high interaction. After trying out different types—like traditional shooters and melee brawlers—we decided to make a 2v2 third-person mage combat game . Here’s why we chose this direction: ① To avoid making something too generic, we introduced an elemental reaction system: different elements interact with each other, dealing extra damage or even changing the environment. ② The combination of mages in a medieval setting with a third-person combat style felt like a fresh mix that could offer new experiences. Our goal is to create a game where players engage in short but intense battles, using strategy based on their roles an d elemental factions. Besides helping with gameplay design, I’m mainly responsible for the visual side of the game. Once we locked down the basic ...