Dev Blog #5: Gameplay UI Refine and Icons
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1.Gameplay UI Refine Building upon the previously drawn sketches, I further refined the gameplay interface, with a focus on polishing the HUD design. At the top of the screen, I implemented a classic red-versus-blue score bar to differentiate between the player's team and the opposing team. This color-coding approach is common in many competitive games as it is intuitive and helps players quickly assess the score during fast-paced battles. The score bar displays each team’s points on either end, with space in the middle reserved for key game information such as control point health or other mode-specific indicators. Below this, the center section displays the player’s health bar, while the left and right sides present ability icons and their corresponding hotkeys for primary attacks and special skills. Gameplay UI(take Fire as an example) 2.Ability Icons In addition to the overall layout, I designed unique ability icons for each character that share a unified visual style while ...