Dev Blog #6: Final Test and Tutoriol

1.Play Test After the early design and programming phases were mostly completed, our focus shifted toward actual gameplay testing. Over the course of development, most of the interfaces and interaction logic I designed were successfully implemented in the game, including the main menu, room system, character selection screen, HUD, and the results screen. These designs functioned smoothly during gameplay—navigating between menus, viewing information, and using skills all felt relatively seamless in practice. However, during testing, I also identified several small issues. For example, after a match ended, the game occasionally became stuck on a blank screen, preventing players from returning to the main menu. Additionally, when I exited the game mid-match and rejoined later, I was unable to re-enter the lobby created by other players. To resolve these problems, I worked closely with other designers and programmers to review how the bugs could be reproduced. We then attempted to fix th...