Dev Blog #6: Final Test and Tutoriol

1.Play Test

After the early design and programming phases were mostly completed, our focus shifted toward actual gameplay testing. Over the course of development, most of the interfaces and interaction logic I designed were successfully implemented in the game, including the main menu, room system, character selection screen, HUD, and the results screen. These designs functioned smoothly during gameplay—navigating between menus, viewing information, and using skills all felt relatively seamless in practice.

However, during testing, I also identified several small issues. For example, after a match ended, the game occasionally became stuck on a blank screen, preventing players from returning to the main menu. Additionally, when I exited the game mid-match and rejoined later, I was unable to re-enter the lobby created by other players.

To resolve these problems, I worked closely with other designers and programmers to review how the bugs could be reproduced. We then attempted to fix the issues by adjusting the flow logic and reviewing possible problems in network handling. At the same time, we also discussed whether UI or onboarding design might be causing confusion for players, and brainstormed ways to improve that experience.


2.Make a Tutoriol

Another major point raised during testing was the lack of a tutorial. The game contains several mechanics—such as fighting over the crown to score, defending control points, and using elemental reactions—which may not be immediately intuitive to new players. Everyone on the team agreed that a tutorial system would greatly improve accessibility. However, due to time constraints and the high development cost of building a full interactive tutorial, we chose a more lightweight solution: I created a simplified instructional image that players can access by clicking the "Tutorial" button on the main menu. This image uses diagrams and short text explanations to outline the core gameplay mechanics, making it easy to read and remember.

Tutoriol Page

3.Summary

Through this round of collaborative testing and iteration with the team, we not only fixed several bugs, but also gained a much clearer understanding of which features are essential for improving player experience.


4.Reference

Dafont. (n.d.). Lazer Game Zone & Gunplay fonts. https://www.dafont.com/

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